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Author Topic: Viktory II  (Read 346 times)
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Mark Humphries
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« on: July 31, 2007, 12:09:10 AM »

I just received this game  Viktory II.  Light, fun, and fast, it looks like perfect Open Meet fare. The unusual thing about this game is that it is a self-published independent design. Pretty impressive considering the quantity and quality of the components, 660 plastic pieces and 180 hex-tiles.


A light wargame that lasts 1-4 hours, VIKTORY II features simple rules, 861 individual game components, and an aggressive style of play that avoids inaction and turtling.

VIKTORY II is loosely based on 19th century warfare and supports up to six players fighting for game domination, either through direct player elimination or alternately through player subjugation.

Each player has custom designed infantry, cavalry, artillery and frigate units waging war upon a modular hex map comprised of mountain, forest, plains, grassland, and water hexes. The modular map is scalable and customizable, allowing larger or smaller maps to be played for either longer or shorter games.

During the game, players explore the map by moving units and building towns and cities. When they encounter other players, fighting begins. Combat is fought through dice rolling based upon the number of different types of units engaged in battle, the terrain being fought upon, and the presence of a town or city.

The fighting units are maintained by towns and cities through a unique support system, and gained or lost as their supporting towns and cities are built or captured.
« Last Edit: August 05, 2007, 08:02:36 PM by brel » Logged

Rolf
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« Reply #1 on: July 31, 2007, 12:12:01 PM »

Looks interesting Smiley
Rules and resources (including instructional videos!) are available on the official site:
http://www.viktorygame.com/owners.htm
« Last Edit: August 05, 2007, 08:03:43 PM by brel » Logged

Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.

My game collection
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