TabletopWars.com | Board Games, Card Games, Dice Games, Miniature Games, RPG, and More in the Philippines
ADVERTISEMENT
   REGISTER NOW! | Home | About TW | Forum | Calendar | Media Gallery | Rewards Shop
SearchHelpLogin
ATTENTION:
To all new visitors, please register to access special features of the website.  It's FREE!!!
Pages: [1] 2   Go Down
 Print 
Author Topic: Puerto Rico  (Read 795 times)
0 Members and 1 Guest are viewing this topic.
Brel
(brel)


Administrator
Maximum Gamer
*
*****

Karma: +0/-0
Offline Offline
Gender: Male
Posts: 3831
99716.00 Kredz

View Inventory
Send Kredz to Brel


WWW
« on: October 14, 2007, 11:51:04 PM »

Puerto Rico


Designer: Andreas Seyfarth
Publisher: Alea / Rio Grande Games
Players:
3-5
Time: 90-150 minutes


Of Sugar Cane and Tobacco Plants
by Pevans

I already have a strong candidate for my favourite game of 2002 ? and I?m not alone in this opinion. Puerto Rico is the main 2002 title from German publisher alea, with Rio Grande Games producing an English language edition. The game was first seen ? as a final prototype ? at last year?s Spiel games fair. Alea?s track record meant that there was a long queue to play the two copies that were available and I missed out. The game was published at the end of March and I finally got my chance to play it.

The game comes in alea?s standard, A4-sized box and has plenty of bits. Small wooden discs represent colonists and everything else (money, victory point chips, the various ?characters?, ships and so on) is in chunky cardboard. The game is for 3-5 players and the number of pieces used is carefully regulated according to the number playing. This should mean that the game plays much the same regardless of the number of participants. The official playing time of the game shown on the box is 90-150 minutes ? half an hour per player. This is clearly a deep game.

The theme is colonising a Caribbean island and each player has their own board with spaces for plantations and buildings. The plantations produce raw materials, most of which need to be processed in the appropriate building (e.g. sugar cane plus a mill to produce sugar). Both plantations and buildings have to be ?manned? by a colonist piece in order to do anything. The end result is goods that can be sold for cash (doubloons) or shipped back to Europe for victory points. Points are also scored for the buildings in your town: the more expensive the building, the more points it is worth. While some produce goods, other buildings give players some sort of advantage (such as 1 more income when they sell something). There are also several large buildings, which provide bonus victory points at the end. As always, the player with the most points wins.

There is quite clearly a process in what players need to do: establish plantations; erect buildings; assign colonists to these; produce goods; sell them for cash; or trade them for victory points. Of course it?s not that simple. Each of the six actions I outlined is the remit of a specific ?character?. Each turn, players choose which character they want to be (out of those not taken by preceding players). Everybody gets to carry out the actions, but the player who chose the card gets some form of bonus. For example, if I choose the Trader, everybody will get to sell one of their goods (subject to limitations), but I will get one more doubloon for mine.


One challenge is thus getting the best out of the process I outlined. I may want to have some colonists for my empty buildings and plantations, so that I can produce goods and then sell them to raise cash. If I?m lucky, I will be able to pick the Mayor and add colonists. The next player will choose the Craftsman and let me produce goods. And the third will go for the Trader and I?ll be able to sell. However, if the player before me chooses the Craftsman, I lose out as I have not yet got the colonists I need. So while each player has some control over what happens, s/he is still at the mercy of what the other players want to do. And you can bet they won?t do you any favours!

One of the clever mechanisms in the game is a way of handicapping the characters. At the end of each turn one doubloon is placed on those characters that were not used. This means that even if you don?t need to use that character?s ability, it soon becomes worth having just for the money. The game is full of carefully thought-out rules like this.

Now I have to backtrack a bit, as the game certainly has more than one strategy to it. I outlined the production process in the game, the ultimate goal of which is victory points towards winning. However, the other way of gaining points is through buildings. So my first strategy was to concentrate on the production process, moving through the steps needed to gain points by shipping goods to the Old World. The second is to put up lots of buildings, including a couple of the bonus points-scoring buildings. Doing this can certainly win the game. But you can?t ignore the production cycle ? you need doubloons to buy those buildings and you need to pick up some points from shipping goods. Just as someone concentrating on production will need to put up some buildings as well as those producing goods.

In fact, the key to the game is probably careful selection of the right buildings to use. The production buildings are an easy decision, depending on what commodities you want to produce. (Coffee is the obvious preference, given its relative rarity and high value.) But the decision on which other buildings to take will influence what you do from then on. Personally, I like the Construction Hut, which allows you to take quarries rather plantations when putting new ones on your board. The advantage of this is that the quarries give you a discount off the cost of buildings. Then there are the Markets. These give extra doubloons to the owner when s/he sells something ? and you always need money. The problem is that there are only two of each of the non-production buildings (and only one each of the bonus point buildings). So you have to decide what you?re going for and grab it before someone else does. As always, there are too many things you want to do and not enough time or resources to do it all.


This is a game that allows players to have a strategy, but requires them to adjust their tactics to take account of what the others do. And there are plenty of tactical nuances for players to exploit. Each of the characters has specific rules on how they are used ? for example the Trader only allows one of each good to be sold and a maximum of four. This means that careful use of the Trader may actually prevent other players from selling anything. Then the special abilities of the buildings come into play. For example, with the right building, you can sell the same good as someone else when the Trader is played. This is a game with a lot of depth and many different ways of achieving your goals. Despite the playing times suggested, I find that with four experienced players the game can be played in under 90 minutes. A definite 10/10 from me.

This review was originally published in Flagship 97 (June/July 2002)

Awards this game has won:
- Spiel des Jahres, Finalist - 2002
- Deutscher SpielePreis, 1st Place - 2002
- Games Magazine GAMES 100, Best Advanced Strategy Game - 2003
- International Gamers Award, Best General Strategy Game - 2003

Source: http://www.pevans.co.uk/Reviews/PuertoRico.html
« Last Edit: April 06, 2008, 11:37:30 AM by brel » Logged

Brel
(brel)


Administrator
Maximum Gamer
*
*****

Karma: +0/-0
Offline Offline
Gender: Male
Posts: 3831
99716.00 Kredz

View Inventory
Send Kredz to Brel


WWW
« Reply #1 on: April 06, 2008, 11:30:19 AM »

Video Review
By Tim Kerby



« Last Edit: April 06, 2008, 11:32:08 AM by brel » Logged

xtriker
(xtriker47)

Senior Gamer
****

Karma: +5/-0
Offline Offline
Posts: 710
740.00 Kredz

View Inventory
Send Kredz to xtriker


« Reply #2 on: November 08, 2010, 10:17:12 PM »

reviving this thread! anyone here love this game?Cheesy
Logged
hisashi
(hisashi)


Senior Gamer
****

Karma: +1/-0
Online Online
Gender: Male
Posts: 352
363.00 Kredz

View Inventory
Send Kredz to hisashi


« Reply #3 on: November 08, 2010, 10:57:43 PM »

Present!!! Grin
My group really loves the game, too bad it's not hitting the table so much this days coz i have now games that plays faster.  I'll make sure this will hit the table in the coming days
Logged
Tristan T. Angeles
(caladan22ph)


Senior Gamer
****

Karma: +13/-0
Offline Offline
Gender: Male
Posts: 580
542.00 Kredz

View Inventory
Send Kredz to Tristan T. Angeles


« Reply #4 on: November 08, 2010, 11:22:02 PM »

Present!!! Grin
My group really loves the game, too bad it's not hitting the table so much this days coz i have now games that plays faster.  I'll make sure this will hit the table in the coming days

You should try San Juan then, its the card game version of Puerto Rico. Smiley
Logged

Qui desiderat pacem, praeparet bellum
hisashi
(hisashi)


Senior Gamer
****

Karma: +1/-0
Online Online
Gender: Male
Posts: 352
363.00 Kredz

View Inventory
Send Kredz to hisashi


« Reply #5 on: November 08, 2010, 11:24:45 PM »

I heard good things about San Juan, but i'm contemplating on acquiring Race for the Galaxy, and as i heard the two are almost brothers with different themes tacked into it. I'll just wait to have Race for the Galaxy coz space theme is the one missing in my games.
Logged
maskmanjoe
(maskmanjoe)


Maximum Gamer
*
*****

Karma: +13/-0
Offline Offline
Gender: Male
Posts: 2120
2397.00 Kredz

View Inventory
Send Kredz to maskmanjoe


WWW
« Reply #6 on: November 09, 2010, 02:21:39 AM »

I heard good things about San Juan, but i'm contemplating on acquiring Race for the Galaxy, and as i heard the two are almost brothers with different themes tacked into it. I'll just wait to have Race for the Galaxy coz space theme is the one missing in my games.

The two are quite similar i think primarily since both were actually submissions for at a then planned card-based Puerto Rico. Obviously what became San Juan was the winner, but the game designer of RftG went on and made his submission into a game all its own
Logged

ChineezPnoy
(ChineezPnoy)


Maximum Gamer
*
*****

Karma: +56/-3
Offline Offline
Gender: Male
Posts: 1022
1093.00 Kredz

View Inventory
Send Kredz to ChineezPnoy


« Reply #7 on: November 10, 2010, 02:17:55 AM »

Got both PR & SJ.

All I can say is...


 Cheesy
Logged

*Im seeking 2nd-hand Wits & Wagers.*
Looking for game trade or deals?
Click here 2 visit my collection.
Feel free 2 text me 4 queries.
Thnx.


To strive, to seek, to find, and not to yield.
-- Alfred Lord T
Adrian (the other one)
(CommDirector)


Maximum Gamer
*****

Karma: +23/-0
Offline Offline
Gender: Male
Posts: 1547
834.00 Kredz

View Inventory
Send Kredz to Adrian (the other one)


« Reply #8 on: September 21, 2011, 12:08:26 AM »

The 10th Anniversary Edition.  Beautiful.



For the collectors in the group... like Ash used to say... "gotta catch'em all."
Logged

Check out my Games Collection & For Sale List here.
Gaebril
(Gaebril)


Senior Gamer
*
****

Karma: +11/-0
Offline Offline
Posts: 453
467.00 Kredz

View Inventory
Send Kredz to Gaebril


« Reply #9 on: September 21, 2011, 12:57:42 AM »

Hey, it's the coins from Seaside!  Grin
Logged

maskmanjoe
(maskmanjoe)


Maximum Gamer
*
*****

Karma: +13/-0
Offline Offline
Gender: Male
Posts: 2120
2397.00 Kredz

View Inventory
Send Kredz to maskmanjoe


WWW
« Reply #10 on: September 21, 2011, 06:28:42 AM »

what are the red dudes supposed to represent?
Logged

Adrian (the other one)
(CommDirector)


Maximum Gamer
*****

Karma: +23/-0
Offline Offline
Gender: Male
Posts: 1547
834.00 Kredz

View Inventory
Send Kredz to Adrian (the other one)


« Reply #11 on: September 21, 2011, 08:02:59 AM »

what are the red dudes supposed to represent?


I think they color coded the colonists, so it's easy to sort out colonists for 3 player, 4 player, and 5 player games.

I'm just guessing. Smiley
Logged

Check out my Games Collection & For Sale List here.
jase
(jase)


Junior Gamer
**

Karma: +1/-0
Offline Offline
Gender: Male
Posts: 72
73.00 Kredz

View Inventory
Send Kredz to jase


« Reply #12 on: September 21, 2011, 09:38:01 AM »

This is nice!

Here is the related bgg guys article

http://boardgamegeek.com/blogpost/4797/details-on-the-puerto-rico-10th-anniversary-editio
Logged
Talismanic (Mark)
(Talismanic)


Maximum Gamer
*****

Karma: +9/-0
Offline Offline
Gender: Male
Posts: 1419
1642.00 Kredz

View Inventory
Send Kredz to Talismanic (Mark)


« Reply #13 on: September 21, 2011, 09:53:32 AM »

The Dominion: Seaside coins were used for this promotional shot only because the real coins are still being produced. Says Brück, "They will be entirely different from the Dominion coins."

Good job!
Logged

"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
Adrian (the other one)
(CommDirector)


Maximum Gamer
*****

Karma: +23/-0
Offline Offline
Gender: Male
Posts: 1547
834.00 Kredz

View Inventory
Send Kredz to Adrian (the other one)


« Reply #14 on: September 21, 2011, 11:30:44 AM »

The Dominion: Seaside coins were used for this promotional shot only because the real coins are still being produced. Says Brück, "They will be entirely different from the Dominion coins."

Real gold coins!?! o.O
Logged

Check out my Games Collection & For Sale List here.
Pages: [1] 2   Go Up
 Print 
 
Jump to:  

Powered by MySQLPowered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0!Valid CSS!
Welcome, Guest. Please login or register.
Username: 
Password: 
Remember: 
 

Support TabletopWars.com

TabletopWars.com is run by volunteers and it continues to exist because of donations. To show your support, the best way is to send us monetary donations through the Paypal Donate Button below. In the Paypal final review screen, kindly indicate your TW Username in the provided field labeled "Add special instructions to the seller". We appreciate any support you can give. Thank you!


Win Cool Items in the Rewards Shop
ADVERTISEMENT




ADVERTISEMENT
MEMBER GROUPS

ALLIANCE OF ECLECTIC GAMERS AND INTERACTIVE STORYTELLERS (AEGIS)HEROSCAPE PHILIPPINESPHILBOARDGAMERSPUGSROLLING HILLS GAMING CLUB (RHGC)WARMACHINE PHILIPPINES
Copyright 2006-2012 TabletopWars.com. All rights reserved. Contents are copyrighted by their respective owners.
This website is optimized for Internet Explorer 6.0 and Netscape 7.2 with 1024x768 screen resolution.