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Author Topic: Keltis  (Read 306 times)
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Brel
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« on: March 02, 2008, 11:06:52 PM »

KELTIS
Designed by Reiner Knizia


'Lost Cities' for up to four players!

Each player still plays a card and moves his token one step. The start of each track gives minus points for the first three positions; from there on players score.


Players have one larger token that scores double points at game end; this is the substitution for the hands cards in 'Lost Cities'.

Sometimes players earn immediate points when they land on a specific field. Another option is the ability to play two cards in a row.


Each colour has a value from one to ten that is twice in the card deck.
When five tokens have reached a minimal position of six fields, the game ends immediately; after this the (minus) points are awarded.

The box graphics has a strong charisma with an unusual but appealing fluorescent green colour.

Keltis, Reiner Knizia, Kosmos, 2008 - 2 to 4 players, 10 years and up, 30 minutes

Source: gamepack.nl
« Last Edit: March 02, 2008, 11:10:14 PM by brel » Logged

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« Reply #1 on: March 02, 2008, 11:12:04 PM »

Keltis is a multi-player game that has some similarities to Knizia's "Lost Cities".

Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it's better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones.

The player in turn plays one card (out of a hand of Cool, or discards one. He moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus; either direct points (counted the scoring track), an extra move on a path, or wish stones that are needed at game end to avoid negative points.

The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens:
- Pieces which only moved 1-3 steps give negative points (-4, -3, -2).
- Pieces with 4+ steps grant points (1, 2, 3, 6, 7, 10).
- One piece of each player is higher and scores double.
- Less than two wish stones grant negative points (-3 / -4)
- 5+ wish stones yield a bonus of 10 points.
- Al this is added to the points scored during the game

Source: boardgamegeek.com
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