Things We Think About Games
“An unholy mixture of helpful guidebook and jabbing provocation, it will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank ‘n’ file gamer alike.”
— Robin D. Laws, creator of HeroQuest and Feng ShuiThings We Think About Games is by game designers and writers
Will Hindmarch and
Jeff Tidball. You may be familiar with Hindmarch’s work with game publishers like Atlas Games and White Wolf, and Tidball’s work with Green Ronin games, Steve Jackson Games and Decipher for their Lord of the Rings roleplaying game. TWTAG is a short but not insubstantial collection of thoughts, anecdotes and lessons cultivated from years spent playing, designing and writing games of all kinds, and if you’re interested in gaming at all you’ll probably want to pick this up. The authors cover plenty of ground, from why people play games, to game design and handling different sorts of players. Features an introduction by
Wil Wheaton and a foreword by
Robin D. Laws.
Copy: Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers.
Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book.
Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games—board, card, roleplaying and more—and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.
Sources:
entertheoctopus.wordpress.com
gameplaywright.net