TIME: 1187 AD, King Richard leads the 3rd Crusade to recapture the Holy Land from the saracens.
LOCATION: An outside cafe in Tripoli, within view of the Mediterranean Sea.
The local cafe owner dressed in Syrian-Arab clothing approaches...
"Salam malekum stranger.
I am an Arab & my name is Hattan. I serve as a guide for a traveler from your lands. I was told that a person such as yourself would wander into our great city looking for him. The person u seek strikes me as a person of great stature, so it is my pleasure to entertain u for a while untill he returns from our local harem. Ah yes, here is the great one now..."FAST FORWARD Ok, so much for my time travels.
Vlad was able to find time from his busy schedule & gf commitments to drop by my place & face-off w/ me in a game of CRUSADER REX back in early December (this report is late, I know).
I'll try to be thorough & concise so bear w/ me.

or
http://boardgamegeek.com/image/87625?size=originalThis is d complete stat sheet for d
saracen &
crusader units. I'm gonna skip explaining what all d stats signifies but generally, d saracen units are mostly weak but have higher movement rating compared to d dominantly less mobile but hard-hitting crusader knights. I'm playing
Saladin's army while Vlad will b controlling
King Richard's knights.
Please keep a magnified window of this map available to make my report easier to understand.Basically d game spans 6 years (1187-1192 AD). Each year takes 6 turns to complete. To win d game u need to not only capture but also hold-on to d 7 key cities by d end of 1192 (or depending on d victory conditions set earlier).
These are
Egypt,
Jerusalem,
Acre,
Damascus,
Tripoli,
Antioch &
Aleppo. Each cities are colored to represent which side occupies it during d set-up phase. As mentioned, green represent d
saracens & orange d
crusaders.

This was d starting deployment of our units. Note that I got 4 block units isolated @
Egypt (upper far left of d map). I could've stationed more there but I figured to focus my theater of operations where my units were more semi-clumped @. Anyway, as long as my Egypt units do not leave d protective safety of d castle then they can hold out easy untill I decide to send my relief units should Vlad decide to lay a siege on that victory-conditioned city. It is a gamble, yes.
Its worth mentioning that most of my units are already on the board compared to Vlad's knights. He has to muster the English, French, German on d board as soon as he can to compensate. I didn't have much reinforcements comparatively & they only trickle-in onto d map.
In spite of d dominantly not-so-strong attributes of d saracen units they do have a special ability that knight units do not. Its d "harry" tactic. Basically its a retreating hit & run strategy.
I hoped to use this tactic to full effect & wear his units down before his reinforcements arrives on d board. Dat was a plausible strategy coz later on I found out that his King Richard unit has d highest "to-hit" % of all the units in d game (67%!)

Knights, on d other hand, has d "charge" option. It just doubles the chance (more dice) to inflict damage on my units. However that ability adds-on d drawback of a 17% chance (per dice) of d knight unit suffering damage also. Probably from d wreckless charge d horses trip & crashes its rider?
1187:
I started my offensive by moving my 3 Egypt units to attack his lone Templar unit @Ascalon. Some strategists will disagree w/ me for doing this but I needed to somehow lure his units away from the area where I can do the most damage (center & right territories). That was my 1st move & Vlad encounters AP already

He finally decided to retreat to the Ascalon castle & hope that he's able to send relief forces before my units starve-out his lone Templar unit.
On Vlad's turn he sends 3 forces to relieve d siege. I used d harry tactic & that caused significant damage to him b4 retreating my units to Gaza.
Vlad used d crusader special ability "muster" w/c allows him to move unlimited # of knights to 1 point on d map. He moved 3 knights to Jaffa. My guess was to prepare a possible chase/ assault on my Egypt units.
After that I figured it was d perfect time to mobilize my clumped units @Damascus to start creating havoc @ d center/ right map area.
I belive it was here were I killed his 1st block unit. In this game u want to preserve ur weak units since they can heal-up @ friendly forts during winter.
1188By this time I was able to take Tripoli & successfully split his total map forces. Using the Egypt units as a catalytic bait worked. Most of the crusaders wer @ d area near Acre, so I strategized to pound his isolated knights @ d Antioch area b4 Vlad is able to adjust.
Vlad played an assassin attempt card on
I made progress wearing down his units.


