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Author Topic: Loot: The Plundering Pirate Card Game  (Read 215 times)
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« on: July 09, 2009, 12:39:20 AM »

Loot: The Plundering Pirate Card Game


Designed by Reiner Knizia
Ages 10 and up
2 to 8 players
Playing time: 20 minutes


How To Play

Yo-Ho-Ho and a Barrel of Fun! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents' merchant ships and seize valuable treasure. But watch your back, matey - plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas.

About This Game

We've talked about making a pirate-themed game for years but wanted to wait until the right one came along. From the moment we first played Loot, we knew we found our buried treasure! Renown game inventor Reiner Knizia has created a highly clever card game that is at once simple to learn and fast to play, while engaging those looking for strategic challenge. We're particularly fond of the team play version, where you and a partner get to look at each other's cards and conspire moves. We find that the game's even more fun when everyone talks in pirate accents when playing. Give it at try and you'll be hooked!

Awards

  • Dr. Toy's Smart Play / Smart Toy Award
  • Mensa Select
  • Parents' Choice Silver Honor
  • Major Fun Award
  • Canadian Toy Testing Council

Contents

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« Reply #1 on: May 24, 2010, 12:16:28 PM »

Knizia’s Korsar Docking Again


Reiner Knizia’s card game Korsar – aka Loot – has appeared in multiple editions since its debut in 1992, and French publisher Asyncron Games is bringing it to the European market once again in July 2010.

Players in Korsar (2-6 or 8 players, €10) are pirates trying to capture as much loot as possible, whether by playing treasure themselves and having no one lay hands on it for a round, or by sending pirates after the treasure that others want to claim and proving to be more ornery than all other competitors. With six or eight players, the game is played in teams, with teammates playing after one another.

~ By W. Eric Martin

Source: boardgamenews.com
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