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Author Topic: Vasco da Gama  (Read 300 times)
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Gerald
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« on: December 01, 2009, 12:55:53 AM »

Recruit workers, buy projects, build ships. And use this ships to open new commercial routes to eastern Africa and India, to earn money and glory.



This is a resource management game, with an element of risk management, that works like this:

Beginning with the start player, each player takes one numbered disc and places it on top of his own coloured disc in one of the four action areas of the board. A Vasco da Gama tile states a number; everything above this number is free of charge, anything below will have to be paid for, so players will take this into account when taking numbered discs. When all players have placed four discs, a modifier to this 'activation number' is shown, and discs are worked by number. In the crew area players may hire crew and a captain, but this costs money. Each round there is a window of ships. The number on the left is the navigation strength, the number on the right is the required amount of different crew. Players choose a ship, pay for the crew and turn the tile to its other side - with a captain on top. In the navigation area, a player takes his ship and places it in a row of his choice, but he has to take care not to exceed the navigation strength of the ship.

The game lasts five rounds, after which the player with the most points has won.

A brief description from the rulesbook:

Vasco da Gama was charged with finding a maritime route to India.

Players play the part of rich shipowners who, under his patronage, aim to achieve prestige and riches.  To succeed in the enterprise, they must manage the money and actions at their disposal in order to hire captains, recruit crew, build Ships, launch them and send them to the Landings of Natal, Terra de Boa Gente, Mozambique, Malindi, Mombasa and Calicut.



For each Ship sent, Players will receive an immediate reward and will gain prestige (Victory Points).
The further the Ship is sent, the lower the compensation, but the higher the victory score that the Player will earn.

Ships at Landings that are “complete” at the end of the Round (i.e. reached by a certain number of Ships) will earn further Victory Points for their owners and will then advance, under certain conditions, to the next Landing. This creates the opportunity to earn again Victory Points in the following Rounds.

During each Round, Players take actions in various Areas (Navigation, Recruiting, Purchase Projects or Characters).
Planning is fundamental: The right to take an Action could be free of charge or paid for.

The earlier a Player plans to take an Action, the more likely that he will have to pay for it.

Players will have to ask themselves if and how much they are ready to pay for the right to act first in a certain area.

Vasco da Gama himself will decide which is the first free of charge Action for each Round. He will also help some of the Players by making some money available to them.

This great maritime enterprise raises the interest of 4 influential Characters.  Aiming to have a substantial role in the development of the new commercial route, they will also provide their favors free of charge to the Players.

Francisco Alvares (The Priest) will make available a number of Missionaries to be used as crew members, Girolamo Sernigi (The Merchant) will organize Ships built and manned, Bartolomeu Dias (The Leader) will grant an increased initiative and additional Victory Points; Manuel 1st (The King) will allow Players to take an additional Action in the name of the Portuguese Kingdom.

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Adrian (the other one)
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« Reply #1 on: December 01, 2009, 01:15:59 AM »

Interesting game.  Is anyone planning to get this so far? Smiley
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« Reply #2 on: April 07, 2010, 11:21:46 AM »

Tom Vasel totally savages the game. It's kinda hilarious, actually.

http://www.youtube.com/watch?v=hFLYxGIPu0Y&feature=player_embedded
http://boardgame.geekdo.com/thread/512669/video-review-vasco-da-gama
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« Reply #3 on: April 09, 2010, 04:29:12 AM »

The follow-up "apology" video was a real riot  Grin
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« Reply #4 on: April 09, 2010, 09:57:19 AM »

LOL!  Both the original and the follow up were pretty fun Grin
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« Reply #5 on: January 10, 2011, 03:16:08 PM »

I just saw it.
http://www.youtube.com/watch?v=WBD_bpq70Pg&feature=related

mmj is d only guy who has d game, IIRC; so interesting to c what other feed-backs we get locally.

The follow-up "apology" video was a real riot  Grin
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« Reply #6 on: January 10, 2011, 07:24:50 PM »

After playing a round of VdG with a few folks this is my initial impression:

Vasco da Gama is a worker placement game with a sequencing mechanic that adds risk taking to the timing aspect already inherent in most worker placement games.

As probably explained in the OP, the activation numbers (or sequence number as I prefer to call them) are selected by players as they choose actions, giving them the power to determine the order actions are resolved. This is quite a powerful mechanic in such games, as being able to make sure Action A is done before Action B increases the efficiency of your turns. But the sequence numbers carry a risk: after actions and sequence numbers have been chosen, Vasco da Gama determines which sequence numbers are "free of charge" for a turn. This is the key highlight of the game, more than anything else i believe.

As Tom (Zinegata) noted quite often, it doesnt feel like a shipping game, which I quite agree with. The theme is definitely weak. But I do like the sequence mechanism, and the planning needed when building ships and navigating them. Its one of those euros that should be taken lightly. Overall it satisfies my euro expectations well enough. Its definitely no spectacular game but it isn't bad either and I still recommend people to try it.
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« Reply #7 on: January 10, 2011, 11:48:58 PM »

I personally think T Vasel killed this game. He's basically the equivalent of a celebrity endorser in the boardgaming world (Or in this case, an un-endorser).

I really thought he'd do the same in his Hansa Teutonica review, but I guess he learned his lesson. Haha.

http://www.youtube.com/watch?v=ABC9tedqxwk
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« Reply #8 on: January 11, 2011, 02:16:50 AM »

After playing a round of VdG with a few folks this is my initial impression:

Vasco da Gama is a worker placement game with a sequencing mechanic that adds risk taking to the timing aspect already inherent in most worker placement games.

As probably explained in the OP, the activation numbers (or sequence number as I prefer to call them) are selected by players as they choose actions, giving them the power to determine the order actions are resolved. This is quite a powerful mechanic in such games, as being able to make sure Action A is done before Action B increases the efficiency of your turns. But the sequence numbers carry a risk: after actions and sequence numbers have been chosen, Vasco da Gama determines which sequence numbers are "free of charge" for a turn. This is the key highlight of the game, more than anything else i believe.

As Tom (Zinegata) noted quite often, it doesnt feel like a shipping game, which I quite agree with. The theme is definitely weak. But I do like the sequence mechanism, and the planning needed when building ships and navigating them. Its one of those euros that should be taken lightly. Overall it satisfies my euro expectations well enough. Its definitely no spectacular game but it isn't bad either and I still recommend people to try it.
Though I agree that you can't "feel the wind in your hair", the mechanics of the game hiring crew and captains, buying ship plans, then launching vessels in the "Navigation Stage" are sufficient for "Euro Gamers" to proclaim that this game is "heavily themed":

"I also disagree vehemently that this game lacks theme. The artwork, the characters, and the act of sending ships around The Cape of Good Hope to the East African coast is exactly what the Portuguese discoverers did. You may not like or appreciate the theme, but a heavily themed game is exactly what Vasco Da Gama is." -Russ Meyer from BGG

This IS comedy gold!
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« Reply #9 on: January 11, 2011, 02:38:39 AM »

Also watch the Apology video, its similarly hilarious!
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