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Author Topic: Thunderstone  (Read 2453 times)
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Gerald
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« on: December 09, 2009, 12:53:01 AM »

For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.


Thunderstone is a fantasy deck-building game. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone.

Will you claim the Thunderstone?

• Build up your character as you play
• Over 500 Cards for replay value
• Game design by Michael Elliott
• Illustrated by fantasy artist Jason Engle
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togashi
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« Reply #1 on: February 08, 2010, 10:24:04 AM »

Bought this game last Friday and played a game on sunday. Very nice. Similar to dominion but I ended up liking it more than dominion Wink
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jase
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« Reply #2 on: March 02, 2010, 03:33:57 PM »

Hi, just a quick question. Are there cards that can directly hinder your opponents deck engine/building? I've watch the video reviews but they didn't tackle about cards that can affect you opponents in someway... In Dominion you have such cards to stall. But Thunderstone seems to be dripping with theme and good value for price and most of all sleeves availability is ok (as its same size as M:TG cards?).
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maskmanjoe
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« Reply #3 on: March 02, 2010, 06:04:31 PM »

same question, how is player interaction here? or is it nil like RftG (prior to the expansions)?
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togashi
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« Reply #4 on: March 02, 2010, 08:20:38 PM »

I also play dominion. There are no stall cards per se that affects your opponent directly. But using thieves and killing monsters in a certain order can screw your opponents strategy Wink
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jase
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« Reply #5 on: March 04, 2010, 08:52:29 AM »

Thanks for the reply togashi.
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Gaebril
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« Reply #6 on: March 04, 2010, 08:00:54 PM »

and most of all sleeves availability is ok (as its same size as M:TG cards?).

I didn't really have a problem getting sleeves for Dominion, I ordered the premium FFG sleeves from mangsky and got them in about 2 weeks. They cost about the same as magic sleeves of comparable quality (150php/50sleeves).
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togashi
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« Reply #7 on: March 15, 2010, 12:59:17 AM »

Played an introductory game with maskmanjoe. Great guy and I think I have converted him to quest for the
thunderstone Cheesy
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maskmanjoe
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« Reply #8 on: March 15, 2010, 08:54:09 AM »

Thanks for the gracious intro to Thunderstone Togashi Smiley I definitely see what you meant after playing it with you. I still wonder at how different "deck builds" will come out in this game. Would definitely play again
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Talismanic (Mark)
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« Reply #9 on: March 30, 2010, 05:11:49 AM »

The new 1.4 Rules are available on the Geek for download. They clear up a number of things. In particular on Battle Effects:

Battle Effects
Most Monsters have Battle Effects. Don’t forget to resolve them! Battle Effects occur during the fight (step 4 of your turn), possibly inflicting your party with Disease or reducing your Attack Value. All Dungeon Effects trigger before you begin the battle. However, the Battle Effects of the Monster you are fighting resolve either during or at the end of the battle. All Battle Effects occur, regardless of victory or defeat.

Any cards destroyed by a Battle Effect remain in play until the end of the battle — Heroes fight until the bitter end! All other Battle Effects occur during the battle. An effect that reduces Strength, for example, must be calculated before the Monster can be defeated. If your Hero no longer has the Strength to equip his Weapon, any bonus or effect of that Weapon is lost.

Note: If a Battle Effect causes you to gain a card, such as a Disease card, that new card goes to your discard pile, just like cards you purchase in the Village. These cards do not affect the current battle, but may affect battles in the future.

Some Battle Effects prevent a Hero from attacking the Monster. Every card in your hand must enter the Dungeon together, even if it cannot attack. You cannot assign an Effect that prevents a Hero from attacking to any Hero that is already prevented from attacking by a different Effect. For instance, a Dwarf, Faeyn, and Militia attack a Haunt in Rank 1. The Faeyn cannot attack because of his own Dungeon Effect. Therefore, the Haunt uses its ability to prevent either the Dwarf or Militia from attacking.

Regardless of whether or not a Hero in the Dungeon could add its Attack Value to the Attack, it can still be destroyed as the result of a Battle Effect. In the above example, if the Faeyn were in a party attacking a Revenant in Rank 1, it could still be destroyed as a result of reduced Strength.

Also on Traits:

Traits
In addition to Battle Effects, some Monsters have one or more Traits. Traits are constant powers that benefit the Monster all of the time.

Example: Ebon Fume has the Trait “Magic Attack Immunity.” This Trait reduces all of a party’s Magic Attack bonuses to zero.

Cards can have many different Traits. The Traits in this set are described below:

Half-Magic Attack: After calculating your Magic Attack Bonus from all sources, reduce the value by one-half. Reduced Magic Attack Value is rounded down.

Half-Attack Without [Something] Present: Your total Attack Value is reduced by one-half (after all modifiers, rounded down) if you do not have the [Something] required. This could be Magic Attack, or Weapons, or almost anything else. If you do have the required trait, then use the full Attack Value.

Immune to Edged Weapons: Any Attack or Magic Attack bonus from any Edged Weapon is reduced to zero. Other Effects of these weapons (such as Light) are not affected by this Trait.

Light –X: Light Penalties are constant and do not trigger as a Battle Effect. Instead, Light Penalties are calculated before the Battle begins and not as a normal Battle Effect.

Magic Attack Immunity: Magic Attack Values on all cards are reduced to zero. Only non-Magic Attack can be used against this Monster. Heroes at the battle (including those who provide no Attack or Magic Attack) still provide other benefits, such as Light and/or other Traits, regardless.

Magic Attack Only: Only cards which grant Magic Attack add to your total Attack Value. You must meet or exceed the Monster’s Health using only Magic Attack to be victorious. Heroes at the battle (including those who provide no Attack or Magic Attack) still provide other benefits, such as Light and/or other Traits, regardless.

Magic Attack Required: You must have a Magic Attack of at least +1 in order to defeat the Monster. Any other combination of Attack and Magic Attack is allowed. You may still choose to attack the Monster (to force it to the bottom of the Dungeon Deck), even without Magic Attack present.

Unequipped Heroes Cannot Attack: Unequipped Heroes do not contribute Attack, Magic Attack, or other benefits (such as Light) to the battle. Since these Heroes still enter the Dungeon with the rest of the party, they may still be the targets of Battle
Effects generated by the attacked Monster.

Finally, just in case it is not clear Militia are considered Heroes. Though I prefer not to treat them as such for purposes of Monsters DESTROYING them. Anyway, we house rule it to make the game a bit harder.

Also Fireball is, IMO, a broken card. 

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togashi
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« Reply #10 on: March 30, 2010, 11:11:57 AM »

Rules are available in Aldrerac website, including a solitaire variant. I have been playing that way since I got my set Cheesy
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« Reply #11 on: August 25, 2010, 12:33:35 PM »

Played and taught this game yesterday to xstriker47 and Freddie. Hoped maskmanjoe and adrian enjoyed their game. It was a 5 player session using the beginner starting set-up. Game was fun with a lot of trash talking and funny banter...

Highlights:
Xstriker playing the game like Dominion and only went to the Dungeon three times.....and one of them was a failure!

MMJ, after laughing at xstriker47, does the same mistake when he failed a dungeon raid!

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maskmanjoe
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« Reply #12 on: August 26, 2010, 03:42:04 AM »

What can I say, some adventurers are just not good in math Cheesy
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xtriker
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« Reply #13 on: August 26, 2010, 07:49:05 PM »

Played and taught this game yesterday to xstriker47 and Freddie. Hoped maskmanjoe and adrian enjoyed their game. It was a 5 player session using the beginner starting set-up. Game was fun with a lot of trash talking and funny banter...

Highlights:
Xstriker playing the game like Dominion and only went to the Dungeon three times.....and one of them was a failure!

MMJ, after laughing at xstriker47, does the same mistake when he failed a dungeon raid!



I was denying!!!!


NNOOOO big money doesn't work Sad

* goes back to Power grid hehehe*
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maskmanjoe
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« Reply #14 on: October 20, 2010, 11:09:23 PM »

Just recently picked up my own copy of Thunderstone from NG. I remember a friend telling me that, of the many card drafting boardgames now out there, this was more my game that Dominion as its more "gamey" XD I have to agree that I do seem to prefer this. Good simple gamers game Smiley
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