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Author Topic: Earth Reborn  (Read 272 times)
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Gerald
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« on: July 22, 2010, 03:51:16 PM »

After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster.



12 highly detailed miniatures represent the two factions which are:

NORAD: military in thinking and origins. Scientists, engineers, add to their strength.

SALEMITES: occultists working with cadavers, bringing the dead to life.

Soon after emerging, these two factions meet - and it is determined that they can not live together in peace.

Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, escort. Through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial: There are core rules to start the game and each chapter offers 1-3 new rules along with a scenario that uses these new rules.

The game also contains the innovative S.A.G.S. (Scenario Auto Generating System) where 2-4 players can make their own maps and mission objectives for near infinite replayabiity!

Other features include:
1. A Tetris-like board construction using Tetris-shaped floor tiles.
2. An order tiles system to give commands to your miniatures
3. Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during anotherp player's turn.
4. The I.P.S. (Iconographic Phrasing System) which allows almost any effect to occur with icons, totally language independent.
5. Colored base arcs on miniatures to simplify Line of Sight, shooting and close combat. It also multiplies characters’ variations and possibilities.
6. The Search rule, giving a visceral feeling to searching in rooms to find equipment.
7. A Mission Points track that also serves as Morale Points track.
8. Radio Scrambling to mess with your opponents' orders.
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Talismanic (Mark)
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« Reply #1 on: October 12, 2010, 02:03:55 AM »

Another Post-Apoc game! Just what we need.  Grin Looks interesting though.
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ClaroPaulo
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« Reply #2 on: December 29, 2010, 03:27:52 AM »

Goes on my want list and I want it now! Tongue
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Gaebril
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« Reply #3 on: August 08, 2011, 12:54:28 PM »

Character card re-designs incoming from Universal Head! Looks great, I'm liking the landscape format, although I'm not sure as yet what size to print this as. Glad I have this game coming in soon.  Cheesy

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RogueGreenArcher
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« Reply #4 on: August 08, 2011, 07:31:01 PM »

Oh my gosh, it's the GDI's super walker!!!! Shocked
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maskmanjoe
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« Reply #5 on: August 08, 2011, 07:41:13 PM »

Nice. Adding the text for which icons affect which action is quite helpful but the real help here is the text version of their special abilities. Icon based specials always sends me checking the back part of the manual. Here's to hoping its CCG-sized Cheesy
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