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Author Topic: Dominant Species  (Read 435 times)
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ClaroPaulo
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« on: November 17, 2010, 08:30:13 PM »


Taken from BBG

Game Overview

90,000 B.C. -- A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes -- mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest."
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others.
All of this eventually leads to the end game -- the final ascent of the ice age -- where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold....


Game Play

The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles -- converting them into tundra in the process -- as the ice age encroaches.
The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.
Generally, players will be trying to enhance their own animals’ survivability while simultaneously trying to hinder that of their opponents’ -- hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.
Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth.
When the game ends, players will conduct a final scoring of each tile -- after which the player controlling the animal with the highest VP total wins the game.

Game Development

by Kai Jensen

Components

a 20-page full-color rulebook
one 22" x 34" mounted game board
six Animal Displays
27 cards
31 large and 12 small hexagonal tiles used to create "Earth"
330 wooden cubes in six colors representing the Species belonging to the six Animal groups
60 wooden cylinders used for the Animals’ Action Pawns
60 wooden cones used as the Animals’ Domination markers
120 round markers representing the Earth’s resources, called "Elements"
6 square markers used to show each Animal's "Initiative" (turn order)
one cloth bag

Tom Vasel's Review
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JayMata
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« Reply #1 on: November 17, 2010, 09:20:05 PM »

Had a chance to play Adrian's copy. Very elegant mechanics but kinda long for what it offers. Don't mind giving it another go though Smiley
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viscoos
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« Reply #2 on: November 17, 2010, 11:10:29 PM »

Along with Tinner's Trail this is a game i want to try! Cheesy
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« Reply #3 on: November 18, 2010, 02:17:10 PM »

Jay, are you referring to the incomplete game we played at the OGM? Or have you played this again? I actually really enjoyed this. Every phase has a bearing on the next few actions and (of course) the overall effects on the board. The fact that some decisions in the current turn will also impact future turns is nice and new for me. Its a definite brain burner in my books. Will want to take it for another spin again as well.
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dyeyk2000
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« Reply #4 on: November 18, 2010, 02:36:36 PM »

In terms of aesthetics, the board looks a bit bland and unappealing. Of course I'm just judging from screens and videos. Is the impression warranted?
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JayMata
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« Reply #5 on: November 18, 2010, 02:55:04 PM »

Jay, are you referring to the incomplete game we played at the OGM? Or have you played this again? I actually really enjoyed this. Every phase has a bearing on the next few actions and (of course) the overall effects on the board. The fact that some decisions in the current turn will also impact future turns is nice and new for me. Its a definite brain burner in my books. Will want to take it for another spin again as well.

No. Adrian, Gerald, Martin, John and I played a full game.

@dyeyk: The game is definitely a Euro with more emphasis on substance over form. It's not going to win any awards for aesthetics that's for sure. The strategies involved, however, are very deep.
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Adrian (the other one)
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« Reply #6 on: November 19, 2010, 12:10:37 PM »

So, who wants to play a game of Dominant Species? And when? and where? I'd gladly bring my copy. Smiley
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ClaroPaulo
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« Reply #7 on: January 08, 2011, 10:46:36 PM »

So, who wants to play a game of Dominant Species? And when? and where? I'd gladly bring my copy. Smiley

Would you be free next saturday? Posted an event on the FB GG group.

I would love to play test this beast
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Adrian (the other one)
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« Reply #8 on: January 09, 2011, 03:22:26 AM »

Would you be free next saturday? Posted an event on the FB GG group.
I would love to play test this beast

Would love to Claro.  But there's OGM that day.  And i have very deep loyalties to the OGM, given they're the big community's way of getting to know one another.  Smiley  And I owe them for introducing me to this great addictive expensive hobby.

I can bring, teach, and ensure players for DS there if you will go.
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« Reply #9 on: January 09, 2011, 10:58:52 AM »

Ill schedule a game day on Feb! (hopefully It wont conflict again on OGM) Tongue

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Adrian (the other one)
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« Reply #10 on: August 25, 2011, 03:50:54 AM »

So... Dominant Species will come out on iOS sometime in the future.  Instant buy for me! Smiley)

From the GMT Newsletter:
"Dominant Species (iOS): We have a playable game with a nice UI at this point. We're not yet happy with the strength of the AI (seems like that's always an issue), and Chad has jumped in of late to help teach the game how to be really good. If it can give Chad a run for his money, we will have succeeded.

We are creating all new art for this game and that's not quite finished (should be within a few weeks). Once we have that dropped in, we'll be able to show you guys some screenshots. That's also the point where we'll begin working on a video tutorial to help players get familiar with the game.

Several of you have asked us about multi-player capability in this game. The answer, for now, is that we intend to launch the game with both AI and multi-player functionality. And the program will allow a mix of Human and computer (AI, Easy or Hard) players within the same game. Over time, we will be adding capability to play on different multi-player networks but that probably won't be part of the initial release."
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« Reply #11 on: August 25, 2011, 10:51:51 AM »

Me too! Smiley
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« Reply #12 on: August 25, 2011, 11:05:09 AM »

Wow. GG na. Happy na nga ako sa Carcassonne kahapon eh. Hahaha.
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ClaroPaulo
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« Reply #13 on: August 25, 2011, 12:16:00 PM »

is it for ipad only? I want it on iphone!
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« Reply #14 on: August 25, 2011, 08:52:52 PM »

Get an ipad, Claro Smiley
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