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Author Topic: Nightfall  (Read 837 times)
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aerolb
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« on: December 16, 2010, 06:38:26 AM »




Quote
The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon, and the chaos has begun. People fear for their existence, while scientists struggle to explain the phenomenon.

Until they came.

The creatures of nightmare — vampires, werewolves, and ghouls — have begun to appear throughout the world, and they show no sign of hesitation in claiming the dark world as their own!

Alderac Entertainment Group knows card games. They brought you multiple hits during the CCG era, including Legend of the Five Rings, Doomtown, and Warlord, and now, right on the heels of the hit deck-builder Thunderstone, AEG brings you the first true direct-damage deck-building game. Nightfall takes the deck-building genre out of multi-player solitaire and into the realm of building a deck to attack your opponents while fending off all threats, thus ensuring your control over the night.

Nightfall Basics:

Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal cache, and also select cards to put into the common area. The cards drafted into personal caches may only be purchased by the player who drafted them.

After the table has been set with the private and common cards, players begin play.

The meat of Nightfall is in the chaining mechanic. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of another card, then you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.

Cards in the chain then resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, which means more cards and bigger chains coming your way!

To kick off Nightfall, AEG is doing one of the boldest promotions in board game history: The First 100 Days. During The First 100 Days, players will have the opportunity to submit their name and contact information to AEG.

Every day from January 1 through April 10 one name will be drawn to receive a free full copy of Nightfall in a special preview collector’s box! Not only that, but hundreds of retailers will also receive the preview so players can try the game out well before it goes on sale.  Be sure to visit www.nightfallthegame.com for more information!

DECK BUILDING WITH A PURPOSE!


New deckbuilding game from AEG - now this is what I'm interested in - moving out of multiplayer solitaire to actual direct damage.
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dyeyk2000
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« Reply #1 on: December 16, 2010, 10:20:49 AM »

Cool. Definitely interested! Hope they learn some lessons from Thunderstone, which I think was kinda rushed in hopes of cashing in on the Dominion hype. Hopefully this will be a more polished a game able to stand on its own.

I'm not excited about the color chaining mechanic though. But it might work better during gameplay
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Talismanic (Mark)
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« Reply #2 on: December 16, 2010, 05:43:54 PM »

"Deck-Building with a Porpoise"  Roll Eyes

Looks interesting though.



May Charlotte Reyes pa sa game, akala ko initially Christine Reyes  Shocked Ha ha ha.

I joined the raffle he he he.
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« Reply #3 on: December 16, 2010, 10:10:20 PM »

Quote
May Charlotte Reyes pa sa game, akala ko initially Christine Reyes   Ha ha ha.

Thats just so you Mark Roll Eyes

As a fan of Thunderstone I too am interested in Nightfall. And like Mark, I too joined the raffle Smiley If I dont win it, I'll go buy it. My only hope is that they use better card stock as Thunderstone feels so flimsy
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Talismanic (Mark)
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« Reply #4 on: December 21, 2010, 01:38:22 PM »



More of Christine Charlotte Reyes.  Grin
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« Reply #5 on: December 22, 2010, 11:21:08 AM »






Some more images for Nightfall.
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                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
Talismanic (Mark)
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« Reply #6 on: December 22, 2010, 11:25:46 AM »

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"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
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« Reply #7 on: February 12, 2011, 08:39:50 AM »

From the list of winners:

Jake Fernandez of Manila, Philippines

Ikaw ba Yan dyeyk2000? Congrats!! Binyagan natin Cheesy
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ClaroPaulo
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« Reply #8 on: February 12, 2011, 09:10:24 AM »

WOW! Jake! Panalo!

pa-cheeseburger ka naman!
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dyeyk2000
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« Reply #9 on: February 13, 2011, 01:45:47 AM »

Woooooot! Game! It has to get here first though! Cant arrive fast enough!!! Haha!!
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xtriker
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« Reply #10 on: February 13, 2011, 08:44:28 AM »

congrats jake!
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Talismanic (Mark)
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« Reply #11 on: February 13, 2011, 10:47:31 AM »

Congratulations!  Grin
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"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
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« Reply #12 on: February 13, 2011, 05:06:14 PM »

Congrats Jake!
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Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.

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« Reply #13 on: February 24, 2011, 02:51:07 PM »

Extremely violent game theme.  "All minions must attack."

I guess diplomacy will run thin on this game.
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maskmanjoe
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« Reply #14 on: February 24, 2011, 09:46:38 PM »

Extremely violent game theme.  "All minions must attack."

I guess some people got tired of the slightly solitaire gameplay existing in Dominon et al. I hope there will be some "aggro management" in this game somewhere, putting you into situations where you dont want some units attack...
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