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TabletopWars.com | Board Games, Card Games, Dice Games, Miniature Games, RPG, and More in the Philippines
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Rallyman
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Topic: Rallyman (Read 193 times)
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Gerald
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Rallyman
«
on:
February 03, 2011, 05:05:23 PM »
After drawing your rally-track (by connecting sides of 1,2,3 or 4 boards that are each double-sided, one side with asphalt, and the other side with snow) you begin the race.
The movement system is simple : each die rolled, you advance one space. So you have 5 dice for each of the speeds and 2 of 'gas' to continue moving without changing your speed. Each die is playable once and only once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.
The track has obviously straight lines and turning areas require a certain speed that you can pass with different manners (by skidding, sharp turning, ...).
You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. The 3rd "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00''instead of the scheduled time on your card) but sometimes also damage to the vehicle as the landscape in which you go (grassland, mountain forest : loss of 0 to 2 of speed used in each round.
At the end of each round, each player adds his times for his total time. The winner is the player who accumulates the least time in total.
The ability to take risks to scrape a few seconds (and then release them to ensure a tricky) or the tire management (is it better to take slicks on the short portion snow tires or snow on the portion asphalt in a special joint ?) adds more to the simulation.
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vladsee
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Re: Rallyman
«
Reply #1 on:
February 04, 2011, 09:20:30 AM »
The description of this game sounds like another Forumla De. Can you customize your cars here as well? If I'm not mistaken you can spend points and customize your cars in formula de to get better engines, wheels, etc. in the advanced rules?
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Check out my collection if there's anything you want!
Victor Kh'BaHzur
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Re: Rallyman
«
Reply #2 on:
February 04, 2011, 09:22:11 PM »
Not really similar to
Formula Dé / D
,
From how I understand the description... each turn in
Rallyman
, you get to roll all 5 dice - so you can move anywhere from 1 space to 5 spaces, but each dice has a ! on it. So it's a matter of how fast you want to push your car and your luck.
Now I want to get a copy...
Vlad
, you are correct that in the advanced rules of
Formula Dé / D
you can spend points to build a custom vehicle. You start with a pool of Wear Points (WP) and you allocate them to the various parts - Tires, Brakes, Gearbox (
Formula D
) / Fuel (
Formula Dé
), Engine, Bodywork, and Suspension. The more WP on a particular part, the more abuse it can take.
This is a good way for you to make a car that caters to your driving style in the game. Although it's never a good idea to put only 1 WP on critical components like Engine, Bodywork, or Suspension. When you lose your 1 and only WP in any of those three, you're out of the race.
"I game, therefore I am..."
See what kind of
Deviant
I am...
«
Last Edit: February 04, 2011, 09:24:10 PM by Victor Kh'BaHzur
»
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Gerald
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Re: Rallyman
«
Reply #3 on:
February 04, 2011, 09:55:05 PM »
Here's a video review for Rallyman:
And to those who might be interested, here's a link for the
rules
.
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