My copy has begun shipping, so I'm waiting with bated breath like the rest of you.

Don't bate your breath!

You might catch something.

The board is pretty big though:

Pics from Review at:
http://www.boardgamegeek.com/thread/686859/gmts-foray-into-space-4x-gamesSome excerpts:
The general structure of the game is centered on a series of three movement/combat phases followed by one economic phase. The movement phases are mostly focused on the typical things you would expect in a 4X game: exploration, establishing infrastructure, and combat. By having three of them for every one economic round it
makes sure the game focused on the combat and exploration aspect of the game rather than being overwhelmed by the economics phases.
This combination of different ship styles and stats helps to make it so fleet composition is an important part of the game.
The games so far have taken a long time. After rules explanation, the two player game continued for three hours without conclusion, and both of my four player games lasted about four hours.
Multi-player does seem subject to the typical problem of multi-player conflict games in that you could very easily have a situation where one player attacks, causes enough mischief to damage their targets position, but ultimately fails to take them down, allowing for a second player to come in and eliminate them.
There are a lot of interesting things going on in the game, and in many ways it is the best 4X board game I’ve played to this point.