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Road to Canterbury, The
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Gerald
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Road to Canterbury, The
«
on:
April 12, 2011, 10:47:56 PM »
Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy – the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity!
In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury, the Man-of-Law languishes in idleness, and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money, right?
Not quite. For you to succeed as a pardoner, you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners!
So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?
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Re: Road to Canterbury, The
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Reply #1 on:
January 12, 2012, 12:35:10 AM »
Played it today with my Kickstarter copy. I enjoyed it. One of the few games designed for 2-3 players. It fits my play group I.e. my bros
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Re: Road to Canterbury, The
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January 12, 2012, 10:00:20 AM »
Review/Session Report!
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Re: Road to Canterbury, The
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January 12, 2012, 10:05:16 AM »
I must say it wasn't bad. It's fast and there's enough strategy and risk management. A problem though is that it might be too fast, that in some games, it just may not be worth it to grab relic cards, specially if players are trying to speed up the game to make it end with low scores.
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Re: Road to Canterbury, The
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January 12, 2012, 10:46:37 AM »
That's interesting.. that pace setting mechanic reminds me of Ascension: COTG. Is it more of a mechanics game? Or a theme game?
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Re: Road to Canterbury, The
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January 12, 2012, 11:37:25 AM »
Mechanics I suppose. For Canterbury, the player would be simply trying to kill the pilgrim, despite scoring low for the sin forgiven (the more cards of the same sin played towards a pilgrim nets higher points), but then getting points for the kill and influence.
Interestingly enough, if it was Ascension, a player would be attacking the cultists and just buying high vp cards, instead of working to build an effective engine/deck.
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Re: Road to Canterbury, The
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January 12, 2012, 02:42:56 PM »
Heck, it's been only a game. Let's play a couple more before I throw in my 2 sentimos
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