ADVERTISEMENT
REGISTER NOW!
|
Home
|
About TW
|
Forum
|
Calendar
|
Media Gallery
|
Rewards Shop
Search
Help
Login
ATTENTION:
To all new visitors, please register to access special features of the website. It's
FREE
!!!
TabletopWars.com | Board Games, Card Games, Dice Games, Miniature Games, RPG, and More in the Philippines
>
Tabletop Games
>
General Game Discussions & News
>
M
>
Mage Knight (Vlaada Chvatil)
Pages: [
1
]
Go Down
« previous
next »
Print
Author
Topic: Mage Knight (Vlaada Chvatil) (Read 406 times)
0 Members and 1 Guest are viewing this topic.
dyeyk2000
(dyeyk2000)
Senior Gamer
Karma: +1/-0
Offline
Posts: 709
738.00 Kredz
View Inventory
Send Kredz to dyeyk2000
Mage Knight (Vlaada Chvatil)
«
on:
May 11, 2011, 05:23:38 PM »
WizKids is sort of rebooting the Mage Knight franchise with the venerable Vlaada Chvatil at the helm. This first post is going to be empty for now, as there has been no official information released from CGE yet, but the prototype is already making the rounds at various designer meets. I'll update this as new information comes.
Personally looking forward to this after playing Prophecy, the only roll and move game I liked!
Logged
dyeyk2000
(dyeyk2000)
Senior Gamer
Karma: +1/-0
Offline
Posts: 709
738.00 Kredz
View Inventory
Send Kredz to dyeyk2000
Re: Mage Knight (Vlaada Chvatil)
«
Reply #1 on:
May 11, 2011, 05:27:09 PM »
Impressions of the latest prototype can be found here:
http://opinionatedgamers.com/2011/05/10/tom-rosen-czech-it-out/
Mage Knight is designed by Vlaada Chvatil and will be published by WizKids, likely at Essen 2011. I gather the title will be familiar to some of you because the source material is based on a pre-existing licensed property, but I am unfamiliar with any prior Mage Knight universe. Mage Knight is an adventure game along the lines of Runebound or Chvatil’s earlier Prophecy. It is a game for people who are not adverse to a high degree of complexity, a fairly long playing time, and rolling dice. It’s also a game for people who can get into the theme of exploring terrain with your hero and fighting monsters. Mage Knight is a scenario-driven game that will allow players to work through a number of different scenarios with slightly different rules or goals for each. I believe the game is for 2 to 4 players; I tested it with just 2 players which I thought worked rather well.
As you can see from the photo on the right, there is a lot going on in Mage Knight. It is a board game with an expanding board as you move your figure around to explore new terrain. But it is also a card game where players will have a deck and hand of cards that control play. In fact – I hesitate to call it this because it might give the wrong impression – it’s a bit of a deck-building game. However, it’s much further from the Dominion-Thunderstone-Ascension-Nightfall line of games than has become the norm in the last couple years.
Mage Knight is played over the course of a given number of day and night rounds. Players are trying to earn the most fame by the end of the game by doing heroic deeds like slaying monsters. Players each start the game with a deck of around 25 cards or so. It is a larger starting deck than is normal for a deck-building game. There is also a lot less shuffling. Each player has a unique hero that has a slightly different starting deck and somewhat different abilities. You draw five cards into your hand and play as many cards as you want on your turn to do things like move around on the map, fight monsters, and recruit mercenaries. After your turn you draw back up to five cards.
The round ends after any one player’s deck runs out and everyone else gets one final turn. This is clever because it allows you to decide whether to burn through your deck quickly or to proceed more deliberately. This works because cards give you a certain action listed on them, like 4 movement points or 2 attack points. However, you can use any card as a wild worth 1 point of any action. This simple rule makes for interesting decisions about whether to conserve your cards and use them more effectively for their listed action, or to rush through your cards to do exactly what you want to do but less efficiently. This will also depend in great part on what your fellow players do, which could devolve into a bit of a group think issue, so you may want to mix up your opponents to see different approaches.
So as I was saying, on your turn you play as many cards as you want to move around and fight monsters. As you can see in the photo on the right, the map is made up of different terrain as you might expect, which can hinder your movement plans. The destinations are things like towns, monasteries, caves, towers, and the like. In the towns you can find mercenaries that you can recruit to join you on your roaming quest. In most of the other locations you can find monsters to fight, which will earn you fame, which is the whole point after all. One nice mechanic is that fame is not simply an abstract point track, but also indicates when you “level up” during the game by reaching certain fame thresholds, which gives you new special abilities or cards. The combat system for fighting monsters is fairly straightforward. First you get to attack with any ranged attacks that you have, then the monster attacks you if it’s still alive, and finally you get to attack with melee attacks. When you take damage it is in the form of useless wound cards that go into your deck; no surprise there. I gather you can also fight your fellow players although I didn’t see that happen in my game so I’m not certain of how it works. I believe it allows you to push them away on the map and put their figure in an annoying location.
I said it was like a deck-building game; you might be wondering what I meant. Basically, you can acquire new spells or artifacts in towns or various other locations that go into your deck. These actually go on top of your deck for you to use next turn. The reason it doesn’t feel like a traditional (can that adjective be used to describe such a new genre?) deck-builder is that you shuffle your deck only a few times and you only add a handful of cards to your deck over the course of the game. You’re not getting a ton of cards or shuffling constantly. You only shuffle after each day or night round, which is probably only a handful of times in the whole couple hours, depending on the scenario.
There is one last interesting mechanic that I should mention which is mana. At the beginning of the round, players roll a common pool of mana dice that show various colors. Each turn, players can take one mana die and use its color to boost one of their cards played. Most (maybe all, I can’t recall) cards have a normal effect and a super effect if boosted with a particular mana color. After your turn you re-roll the die you used and add it back into the mana pool. There is one side of the die that is useless and essentially removes the die from the pool for the rest of that round. Some cards also allow you to “crystalize” mana which gives you a gem of that color and lets you save the mana for use on a later turn.
So that is Mage Knight in a very cursory nutshell. It is probably the most intricate game discussed here so it is the one game that I feel I really can’t do justice to in a quick overview. I thought it showed a lot of potential, but was also clearly a work in progress. There was so much going on that it was impossible to entirely wrap my head around in this initial play. I have a feeling that fans of adventure games will enjoy this one, and another feeling that this will help cement Vlaada’s reputation as one of the most, if not the most, versatile designer(s). If nothing else, Mage Knight is absolutely nothing like Dungeon Petz above or the two games discussed below.
Logged
Earl
(kaizer9)
Senior Gamer
Karma: +10/-0
Offline
Gender:
Posts: 514
236.00 Kredz
View Inventory
Send Kredz to Earl
Re: Mage Knight (Vlaada Chvatil)
«
Reply #2 on:
May 12, 2011, 12:47:06 PM »
I was a heavy Mage Knight player and only moved onto boardgames after they stopped production. The new MK is nothing like the new but I hope they can find a way blend the two together.
Logged
God bless you more!
zhenxiao
(zhenxiao)
Senior Gamer
Karma: +9/-0
Offline
Posts: 526
784.00 Kredz
View Inventory
Send Kredz to zhenxiao
Re: Mage Knight (Vlaada Chvatil)
«
Reply #3 on:
May 12, 2011, 03:16:06 PM »
I have a ton of MK stuff, but I was always more fond of the dungeons. I was kind of excited that they were rebooting the system, but honestly, I can't see myself getting excited by this new version. I'm not saying it's a bad game, but unless one can incorporate the old figs into the new game, I'm not sure I'd be willing to shell out the cash for this.
I don't know, I'd have to see the game in action, I guess.
Cheers,
Zhen
Logged
Waste World RPG Forum Game:
http://wasteworldrpg.lefora.com/
My Blog:
http://zgaddictions.blogspot.com/
omarness
(omarness)
Casual Gamer
Karma: +0/-0
Offline
Gender:
Posts: 232
233.00 Kredz
View Inventory
Send Kredz to omarness
Re: Mage Knight (Vlaada Chvatil)
«
Reply #4 on:
May 12, 2011, 04:37:24 PM »
This game is really different from the former game.
I was hoping that they will use the former figures.
OT: Anyways anyone still have MK figures that are for sale?
Logged
Gaebril
(Gaebril)
Senior Gamer
Karma: +11/-0
Offline
Posts: 453
467.00 Kredz
View Inventory
Send Kredz to Gaebril
Re: Mage Knight (Vlaada Chvatil)
«
Reply #5 on:
May 13, 2011, 04:21:07 PM »
This looks like an entirely different game from the miniatures line. Mage Knight In Name Only.
Having said that, I'm excited to see someone as talented as Vlaada have a go at the deckbuilding genre, it sounds like he's really shaking it up, breaking the mold set by Dominion. Cautiously optimistic about this one!
Logged
Complexity is simple. Simplicity is difficult
Talismanic (Mark)
(Talismanic)
Maximum Gamer
Karma: +9/-0
Offline
Gender:
Posts: 1419
1642.00 Kredz
View Inventory
Send Kredz to Talismanic (Mark)
Re: Mage Knight (Vlaada Chvatil)
«
Reply #6 on:
September 08, 2011, 01:18:29 PM »
Logged
"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
--The famous Anonymous
Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
yamizero
(yamizero)
Senior Gamer
Karma: +3/-0
Offline
Posts: 461
471.00 Kredz
View Inventory
Send Kredz to yamizero
Re: Mage Knight (Vlaada Chvatil)
«
Reply #7 on:
September 08, 2011, 01:33:35 PM »
Damn that's shiny! 1-4. mmm~ solo missions.
Logged
Gaebril
(Gaebril)
Senior Gamer
Karma: +11/-0
Offline
Posts: 453
467.00 Kredz
View Inventory
Send Kredz to Gaebril
Re: Mage Knight (Vlaada Chvatil)
«
Reply #8 on:
September 08, 2011, 02:49:44 PM »
Check out all those bits! Draconum, Knight, Necro, and...?
Much bigger version
Lookin good.
Logged
Complexity is simple. Simplicity is difficult
Earl
(kaizer9)
Senior Gamer
Karma: +10/-0
Offline
Gender:
Posts: 514
236.00 Kredz
View Inventory
Send Kredz to Earl
Re: Mage Knight (Vlaada Chvatil)
«
Reply #9 on:
September 09, 2011, 10:34:07 AM »
I recognize the figs in the picture.
The draconum is Goldyx, the elf is Zeph Wyndfenner and the necromancer is Mortifier Carlana.
Looks like they will be reusing figs left in their stocks.
In my 5-6 years of board gaming and the 2-3 years of Mage knight before that, I can say that MK is one of the best table top games I have played.
It's a pity they stopped Mage Knight production and a good thing as well because collectibles will really burn a hole in your wallet, pocket and anything else you may be wearing. Still, it's sad to see it go.
Logged
God bless you more!
Pages: [
1
]
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Website Updates, Guidelines, & Helpdesk
=> Featured News
=> Events
===> Math Trade
=> Contests, Hot Deals, & Promos
=> Chit-chats
===> TV, Shows, & Movies
===> PC & Video Games
===> Books, Comics, Magazines, & Graphic Novels
=> Resource Directory
===> Award-Giving Bodies
===> Blogs, Gaming News, Portals, & Fan Sites
===> Clubs, Groups, & Communities
===> Conventions & Fairs
===> Game Stores & Retailers
===> Game Designers, Distributors, Manufacturers, & Suppliers
===> Gaming Venue
===> Gaming Sites, Software & Tools
-----------------------------
Tabletop Games
-----------------------------
=> General Game Discussions & News
===> 0-9 & Special Chars.
===> A
===> B
===> C
===> D
===> E
===> F
===> G
===> H
===> I
===> J
===> K
===> L
===> M
===> N
===> O
===> P
===> Q
===> R
===> S
===> T
===> U
===> V
===> W
===> X
===> Y
===> Z
=> Exclusive Reviews & Articles
===> 0-9 & Special Chars.
===> A
===> B
===> C
===> D
===> E
===> F
===> G
===> H
===> I
===> J
===> K
===> L
===> M
===> N
===> O
===> P
===> Q
===> R
===> S
===> T
===> U
===> V
===> W
===> X
===> Y
===> Z
=> Session Reports & Ongoing Campaigns
===> 0-9 & Special Chars.
===> A
===> B
===> C
===> D
===> E
===> F
===> G
===> H
===> I
===> J
===> K
===> L
===> M
===> N
===> O
===> P
===> Q
===> R
===> S
===> T
===> U
===> V
===> W
===> X
===> Y
===> Z
=> Tutorials, Tips, & Strategies
===> 0-9 & Special Chars.
===> A
===> B
===> C
===> D
===> E
===> F
===> G
===> H
===> I
===> J
===> K
===> L
===> M
===> N
===> O
===> P
===> Q
===> R
===> S
===> T
===> U
===> V
===> W
===> X
===> Y
===> Z
=> Game Rules & Errata
===> Betrayal At House On The Hill
=> My Game Collection
-----------------------------
Inventor's Corner
-----------------------------
=> Creating & Designing Games
===> Unpublished Games
===> Homebrew Add-ons & Campaigns
=> Publishing & Marketing Games
-----------------------------
Marketplace
-----------------------------
===> Arrived Stocks
===> New Items Sale
===> Used Items Sale
===> Announcements
===> Highlight
-----------------------------
Special
-----------------------------
=> Open Gaming Meet (OGM)
=> Forum Games
===> Battlestar Galactica
===> The Thing
===> Labyrinth Lord
===> Highlight
===> The Sinister Secret of Saltmarsh
===> Vampire: The Requiem
-----------------------------
Polls & Statistics
-----------------------------
=> Tabletop Gaming Industry
=> Game Focused
=> Group Related
===> AEGIS
===> Heroscape Philippines
===> North Gaming Group (NGG)
===> Philboardgamers
===> RHGC
===> Warmachine Philippines
=> Miscellaneous
===> Game Crab Cafe
===> G@S: Gaming At Serendra
===> Hobbymania
===> Open Gaming Meet (OGM)
===> TabletopWars.com
Powered by SMF 1.1.2
|
SMF © 2006-2007, Simple Machines LLC
Welcome,
Guest
. Please
login
or
register
.
Username:
Password:
Remember:
1 Hour
1 Day
1 Week
1 Month
Forever
Support TabletopWars.com
TabletopWars.com is run by volunteers and it continues to exist because of donations. To show your support, the best way is to send us monetary donations through the
Paypal Donate Button
below. In the Paypal final review screen, kindly indicate your TW Username in the provided field labeled
"Add special instructions to the seller"
. We appreciate any support you can give. Thank you!
ADVERTISEMENT
ADVERTISEMENT
MEMBER GROUPS
Copyright 2006-2012 TabletopWars.com. All rights reserved. Contents are copyrighted by their respective owners.
This website is optimized for
Internet Explorer 6.0
and
Netscape 7.2
with 1024x768 screen resolution.