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Author Topic: Elder Sign  (Read 153 times)
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Talismanic (Mark)
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« on: July 14, 2011, 04:21:20 AM »



For decades the museum assembled an extensive collection of rare, occult curios and arcane artifacts. In 1926, portals open to realms of madness. As mysterious and unnatural events plague the surrounding area, a handful of investigators suspect that so many powerful treasures, kept in proximity, have begun to awaken unspeakable horrors that must never rouse from their slumber. They turn their explorations to the museum and its surroundings. Now, increasingly desperate, they race to locate Elder Signs, the eldritch symbols they need to forever seal the portals and thwart the Ancient One’s return.

Fantasy Flight Games proudly announces the upcoming release of Elder Sign! This fast-paced, cooperative dice game by Richard Launius and Kevin Wilson, the designers of Arkham Horror, is loaded with supernatural intrigue for one to eight players.




The Barriers Between Dimensions Falter

Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which that oily river rolled uncanny, unheard, and unsuspected, there flopped rhythmically a horde of tame, trained, hybrid winged things that no sound eye could ever wholly grasp, or sound brain ever wholly remember. They were not altogether crows, nor moles, nor buzzards, nor ants, nor vampire bats, nor decomposed human beings, but something I cannot and must not recall.
H.P. Lovecraft, “The Festival”

Elder Sign lets players control investigators who must successfully endure Adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity.

Investigators race against time as an insidious game mechanic constantly pushes an Ancient One’s Doom track forward. When the Doom track is completed, the Ancient One awakens and launches on its rampage of mayhem and madness. Each of the eight different Ancient Ones possesses awesome power, and failing to prevent an Ancient One’s entry to our world almost always results in the devouring of all investigators.

The Best Strategy and a Little Luck

Exhibits and outbreaks of supernatural activity are represented by Adventure cards, which your investigators need to explore in order to find Elder Signs. Each Adventure consists of a number of tasks investigators need to complete and that correspond to results on the set of custom dice.

Adventures’ tasks range from mildly difficult to extremely challenging, and players will need more than mere luck to get the die results to match. You’ll have to make judicious use of your investigator’s unique talents, cash in items at the exact right moment, acquire the aid of allies, and even use a little magic to alter dice rolls.

Failure to complete an Adventure can result in any of a number of consequences. Monsters may appear, your investigator may lose sanity or stamina, or your failure may spur the Doom track forward. Successfully complete an Adventure, and you gain its rewards. Your investigators may find new clues, learn powerful spells, unearth unique items, or even locate one of the all-important Elder Signs. But be warned! Not all of an Adventure’s rewards are necessarily beneficial.

Brave the Museum Alone or Gather Friends

With eight Ancient Ones, 16 investigators, and 48 Adventure cards, Elder Sign features an abundance of options to ensure your museum experiences will always enter new realms of terror. Players will find replay value in the strategic options available to them, and the options and supernatural horror increase with the addition of other players.

Elder Sign neatly paces multiplayer games to finish almost as quickly as single player games. However, multiplayer games afford players more opportunities for teamwork as investigators may assist each other on Adventures–and risk shared consequences!

[http://www.fantasyflightgames.com/edge_news.asp?eidn=2349]
x---------------------------------------------------------x

Even more Lovecraftian adventures!  Cheesy
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« Reply #1 on: July 14, 2011, 08:27:00 AM »

Dice games are this year's wine games were thatyear's deck building games etc..
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RogueGreenArcher
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« Reply #2 on: July 16, 2011, 10:04:21 PM »

I wonder if it will be one of those "the odds are stacked against you nearly to the point of absurdity" type of games?
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Talismanic (Mark)
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« Reply #3 on: July 17, 2011, 02:55:43 AM »

I wonder if it will be one of those "the odds are stacked against you nearly to the point of absurdity" type of games?
Not really, though there will be randomness. Based on the designer notes, the game is supposed to be a reasonable blend of risk assessment, and allocating resources rolled in with facing the terrors outside our dimension.  Grin But that's not to say that the odds will never be absurd and stacked against you.
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"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
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