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Super Dungeon Explore
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Topic: Super Dungeon Explore (Read 664 times)
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Sexy Bro
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Re: Super Dungeon Explore
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Reply #15 on:
December 28, 2011, 12:07:11 AM »
Definitely a cute game and fun game, just not great game. If Descent or Mansions of Madness is the blonde bimbo of gaming, SDE is the jailbait/loli.
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Re: Super Dungeon Explore
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Reply #16 on:
December 30, 2011, 01:22:55 PM »
Quote from: Sexy Bro on December 28, 2011, 12:07:11 AM
Definitely a cute game and fun game, just not great game. If Descent or Mansions of Madness is the blonde bimbo of gaming, SDE is the jailbait/loli.
QFT. This game is perfect for times people want a lighthearted dungeon crawl without having to spend the whole afternoon. I'd rank this higher than D&D actually
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Re: Super Dungeon Explore
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Reply #17 on:
December 31, 2011, 01:21:16 AM »
A light dungeon crawl that plays fast. It still has enough room for more depth as expansions come out. I find the Heroes rather resilient though and look forward to tougher opponents for them.
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Re: Super Dungeon Explore
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Reply #18 on:
December 31, 2011, 02:26:47 AM »
Played two games where the Consul won both games. I think it's pretty balanced
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Re: Super Dungeon Explore
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Reply #19 on:
December 31, 2011, 02:47:24 AM »
Quote from: togashi on December 31, 2011, 02:26:47 AM
Played two games where the Consul won both games. I think it's pretty balanced
Okay lang, but I still feel the Heroes have an edge at present at least in the 8-bit version. More likely sa Super mas balanced.
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Re: Super Dungeon Explore
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Reply #20 on:
December 31, 2011, 02:26:47 PM »
Bad rolls (missed attacks AND no healing) can mean a quick end for the heroes actually, and abilities like the MOB attribute of kobolds can deal serious damage if not properly managed. I think its mechanically and thematically sound
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Re: Super Dungeon Explore
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Reply #21 on:
January 01, 2012, 04:35:51 AM »
Quote from: maskmanjoe on December 31, 2011, 02:26:47 PM
Bad rolls (missed attacks AND no healing) can mean a quick end for the heroes actually, and abilities like the MOB attribute of kobolds can deal serious damage if not properly managed. I think its mechanically and thematically sound
true. Cuts both ways though. I still think that with reasonable rolls on both sides the heroes still have a better chance since they can share potion rolls and heart rolls among the team.
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