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Author Topic: Hannibal: Rome vs. Carthage -- The Cream of the Crop  (Read 208 times)
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Gerald
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« on: September 12, 2011, 05:30:45 PM »

Hannibal: Rome vs. Carthage, is a game that has most recently published by Valley Games (there have been other versions of the game), and is a two-player card driven wargame about Hannibal's (the Carthaginians) assault of Italy and Rome's subsequent reactions.  Its a card driven wargame, patterned from Mark Herman's "We The People". 

A game takes about ninety to one hundred eighty minutes to complete (maybe a bit more for new players who're just starting to learn the system), but every second of the game is a tense affair, and everything comes together to tell a wonderful story. 

COMPONENTS:
Valley Games did a wonderful job with the components of this game.  The board itself is sturdy, colorful and informative (except for a misprint or two).  During setup, you assemble the board, a la jigsaw puzzle (there're eight total pieces) as opposed to the traditional fold-and-stow board.  This allows for a flatter and smoother playing area, and also solves any problems of discoloration on "jointed" or folding areas in regular mounted boards.

I specially like how they placed a section for each leader on the board, and you can stack their units on their alloted section so you won't have multiple stacks clogging up the board. 

The only gripe I have with the board is that its hard to segregate each section of Italy as the colors they used kinda blended together.  That, and the minor typographical error on attrition when crossing a pass.

The cards are a bit above average, with just the right amount of text and uses a nice blend of colors.  The counters used are quite thick.  The combat unit counters are unique for each side, and the artwork used for weaker units vary from stronger units.  The wooden dice are a little too light for my taste, but since I have ample dice lying around, they're easily substituted. 

Overall, beautifully produced components for an equally wonderful game.

GAMEPLAY:
After setting up the game (instructions, which are a breeze, are located in the front of the rulebook or player aid), the players then take turns alternately playing a card from their hands.  The hand size is determined by what year it is (it increases as time goes by) and the round (or year) ends when both players are out of cards. 

A card, can be used in one of three ways.  You can use it as an event, where you basically just do what's written on the card.  These events allow you to "break some rules" as it were, giving an advantage to a particular side.  The Carthaginians can only play "blue" events and the Romans can only play "red" events.  You can also use the card for its operation value or OPS (yes, I realize its called command points if you want to be a stickler, but since its called many names thru many games, I just use OPS as a general term when referring to it).  You can use the OPS to place or flip political control markers, or you can use a card with an operation value of three to reinforce your general/army, or you can use it to activate a general which allows him to move.  If a general should ever occupy the same space as an opposing general, combat then ensues, which leads to the final way to use a card.  The last way a card can be used is as a combat card, which gives you bonuses during combat.

Combat is resolved by playing battle cards.  Each general is awarded a certain number of battle cards according to the number of troops they have, their combat rating and where they are currently at.  Each player is then given an option of playing a combat card (starting with the attacking player) that may or may not augment their battle capabilities.  Afterwards, the attacking player begins by laying down a battle card which the defending player has to match.  Upon doing so, the defending player then rolls a dice to see if he/she can take initiative.  If successful, the defending player then becomes the attacking player and vice versa.  Battle continues this way until one side is unable the match a battle card that was played.  Casualties are then calculated (though both sides will lose a certain number of units) and political markers are removed from the losing side depending on the number of units they lost.  Its a little bit more complicated than that (you have to do the calculations for the losses on both tables and the total number of political control markers that are removed), but that's the gist of it.

After all cards are played, both players check for attrition and remove any isolated political control markers.  Reinforcements are brought in after advancing the turn track, cards are dealt and the turn starts anew.

COMPARING IT TO OTHER SIMILAR GAMES:
As I previously stated, Hannibal: Rome vs. Carthage was born from the "We the People" system created by Mark Herman.  The use of OPS and events and combat cards are rampant in most card driven games.  What makes Hannibal: Rome vs. Carthage standout for me is how despite its more simplistic design, it gives me a greater sense of satisfaction after completing a game. 

Yes, Washington's War uses a similar system where you flip and add political control markers (though it uses dice instead of battle cards for combat resolution) and yes, Pursuit of Glory also allows you to use your cards as historical events to tell a good narrative (though the cards in Pursuit of Glory has more uses compared to Hannibal: Rome vs. Carthage), but for me, Hannibal: Rome vs. Carthage still comes out as the better game.  It all boils down to whether you love or hate the battle card system (I love it).  If you dislike the battle card system, then you're better off playing Washington's War.

FINAL THOUGHTS:
If you like card driven games, and you've never tried Hannibal: Rome vs. Carthage, drop whatever it is you're doing right now and go get a copy.  You won't regret it.  If you like wargames in general, at the very least give this game a try... it might surprise you.  If you're a euro player looking for a new introduction to wargaming, you couldn't find a better spot to jump in with both feet.

I have played a fair number of card driven games (and this bears repeating so forgive me), but Hannibal: Rome vs. Carthage remains my favorite.  Its elegance, simplicity and relatively decent game time makes it the cream of the crop even after all these years.
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« Reply #1 on: September 13, 2011, 08:14:32 AM »

I played this with Gerald a few weeks ago and I must say I agree that Hannibal is a really fun game.  I enjoyed myself thoroughly.

That said, Gerald, your last plays list Paths of Glory.  You played that just now?  That's a game I want to try.
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