Hi,
I want to play a naval/space fleet based game which would be focusing on the combt of the larger ships than the dog fights of small fighter class ships.
What would you recommend based on the following criteria:
Rules:
simplicity - easy to learn within a few games, won't take a day to understand
Realistic - well in terms of physics of the ballistics, movement of the ships and (if applicable) time for a barrage to hit (or something like that)
Theme - give you the feel of it being a naval/space fleet game without being too detailed and clunky
Figures/Setup components:
Overall - easily transportable (dreadfleet is too big)
Components - well hoping for something that doesn't have too many tokens like mansions of madness or arkham horror
Miniatures - if it has a specific line of figs it's okay if it's an open system then better

Game play - Can be played in an hour or less.
Thanks for your help guys.
~Tagz