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Author Topic: Urban Sprawl  (Read 212 times)
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dyeyk2000
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« on: December 01, 2011, 04:34:48 AM »


Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a thriving city into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician -- each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game - a vibrant metropolis that is revered around the world - when the player with the most Prestige will be crowned the winner.

Game Play:
The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

At the start of a player’s turn he may discard one or more Building Permit cards from hand as "Investments," gaining Wealth in doing so. Next that player gets 6 "Action Points" (APs) with which to spend on any of the the following activities:

• Acquiring new Building Permit cards from those available to choose;
• Constructing new buildings from those currently available;
• Acquiring a "Favor" -- a Building Contract that only that player can build.

Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

Once a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular "zone" - Government, Residential, Industrial or Commercial - in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held -- after which the player with the highest Prestige total wins the game.

Playing time is about 45 minutes per player.

Game Development by Kai Jensen
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dyeyk2000
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« Reply #1 on: December 01, 2011, 04:43:24 AM »

Whaaat? No Urban Sprawl as well? Tongue

Anyway. This also hit the table today and I won my first game! (*yeeey kermit the frog style*)

My thoughts on it are mixed. Coming off from Dominant Species, I was expecting this to be a brain burner but I guess my brain was pleasantly surprised to find that it was very straight-forward. In fact, the key word in this game seems to "flexibility", meaning the ability to adapt to the changing board, and the changing card spread is crucial to ensuring you get a steady stream of VPs.

I also thought the game was largely a solitaire affair as there's little reason to watch your opponent's turns. You can't really plan ahead that much as the card spread will generally decide the course of action available to you on your turn and you won't really see that until the action goes back to you.

But do I like it? Yeah I think I do. I think it's relatively less complexity will lead to eventually faster play time and smarter play from the whole group to manage the randomness of the card draw. So yes. I guess I like it because it's easy. Not because I thought there's something brilliant going on here, but because I'd even find it less of a brain burner than something like Agricola and that will always be a plus for me. Moar please!
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« Reply #2 on: December 01, 2011, 01:31:48 PM »

Whaaat? No Urban Sprawl as well? Tongue

Anyway. This also hit the table today and I won my first game! (*yeeey kermit the frog style*)

My thoughts on it are mixed. Coming off from Dominant Species, I was expecting this to be a brain burner but I guess my brain was pleasantly surprised to find that it was very straight-forward. In fact, the key word in this game seems to "flexibility", meaning the ability to adapt to the changing board, and the changing card spread is crucial to ensuring you get a steady stream of VPs.

I also thought the game was largely a solitaire affair as there's little reason to watch your opponent's turns. You can't really plan ahead that much as the card spread will generally decide the course of action available to you on your turn and you won't really see that until the action goes back to you.

But do I like it? Yeah I think I do. I think it's relatively less complexity will lead to eventually faster play time and smarter play from the whole group to manage the randomness of the card draw. So yes. I guess I like it because it's easy. Not because I thought there's something brilliant going on here, but because I'd even find it less of a brain burner than something like Agricola and that will always be a plus for me. Moar please!
TL:DR- it plays itself!  Grin
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« Reply #3 on: December 01, 2011, 02:51:03 PM »

Whaaat? No Urban Sprawl as well? Tongue

Anyway. This also hit the table today and I won my first game! (*yeeey kermit the frog style*)

My thoughts on it are mixed. Coming off from Dominant Species, I was expecting this to be a brain burner but I guess my brain was pleasantly surprised to find that it was very straight-forward. In fact, the key word in this game seems to "flexibility", meaning the ability to adapt to the changing board, and the changing card spread is crucial to ensuring you get a steady stream of VPs.

I also thought the game was largely a solitaire affair as there's little reason to watch your opponent's turns. You can't really plan ahead that much as the card spread will generally decide the course of action available to you on your turn and you won't really see that until the action goes back to you.

But do I like it? Yeah I think I do. I think it's relatively less complexity will lead to eventually faster play time and smarter play from the whole group to manage the randomness of the card draw. So yes. I guess I like it because it's easy. Not because I thought there's something brilliant going on here, but because I'd even find it less of a brain burner than something like Agricola and that will always be a plus for me. Moar please!
TL:DR- it plays itself!  Grin

I don't get it...
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« Reply #4 on: December 01, 2011, 03:44:24 PM »

Cousin Mark did not appreciate my literary masterpiece.. Hahaha.
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« Reply #5 on: December 01, 2011, 03:49:26 PM »

Cousin Mark did not appreciate my literary masterpiece.. Hahaha.

If no one is getting maimed or killed then he wont probably will hahaha! (noticed his interest piqued in rattus when you get decimated, jake? lol)
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« Reply #6 on: December 01, 2011, 04:53:22 PM »

Cousin Mark did not appreciate my literary masterpiece.. Hahaha.

Di naman ha ha ha, it just seemed that ultimately the game was playing itself  Wink

And yeah, Rattus seems like a lot of fun!
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"God put me on this Earth to accomplish a certain number of things; right now, I'm so far behind, I'll never die."
                    --The famous Anonymous

Ava Fontaine: We have enough. You can stop now. Yuri Orlov: It's not about the money. Ava: What is it about? Yuri: I'm good at it.
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