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Author Topic: DarkStar  (Read 82 times)
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Gerald
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« on: February 05, 2012, 06:39:52 AM »

Set thousands of years in the future, DarkStar the boardgame is based on classics such as Dune, Cosmic Encounter, and Diplomacy.

DarkStar plays out something like Chess. Your key pieces are squadrons that you move around the board in stacks. The board itself being gridded into systems (where resources are located) and subsectors (empty space). Squadrons move from square-to-square on the board just like Chess. As the game proceeds, stargates twist space so that squares change their position relative to one another.


Another big difference from Chess is that conflicts are resolved using tactical core cards that will feel to you more like rock-paper-scissors. Unlike Chess, attacking pieces won’t always win. Furthermore you will get free moves and other kinds of special actions through playing Imperial edict cards.

The most destructive force in the game are antimatter missiles. You build missiles in stages on your systems, and launch them during your turn. These missiles are the reason why the goal of the game - collecting up three different deep-defence codes - is so important. Missile detonations destroy everything in a square and even burn up the square itself so that nothing can enter it. Owning three colours of deep-defence codes makes some of your squares immune to antimatter detonations: upsetting the balance of power and giving you a chance to win.
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dyeyk2000
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« Reply #1 on: February 06, 2012, 10:02:21 AM »

Oooh. Must find out more.
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